Hominid appears during one of the levels in The Behemoth's 2nd game, Castle Crashers, using a lance weapon based on his ray gun. Matt Harwood created the music for the game. ![]() The project was entirely re-coded for consoles, and many new gameplay features were created. While 3D graphics were considered initially, The Behemoth decided nothing compared to the traditional 2D stylings of the prototype. ![]() In the course of two years, Alien Hominid became a much larger project than its online prototype. Both Paladin and Fulp agreed with his idea, forming The Behemoth. He suggested that Paladin and Fulp make a console version of the game, even offering to produce the game. Later in the year, then-co-worker John Baez approached Paladin as a fan of Alien Hominid. It became very popular among the online gaming site and has been played over 20 million times. The game consisted of one level containing two bosses, who would later reappear in the retail version. It is often referred to as the Alien Hominid "prototype" by The Behemoth. Development Īlien Hominid began as a Flash game developed by programmer Tom Fulp and animator Dan Paladin, which was released on Newgrounds in August 2002. Outside of the main game, there are three multiplayer modes (Challenge, Neutron Ball, and Pinata Boss), a PDA game (featuring around 200 levels and a level editor), an extra mode called All You Can Eat, and a retro minigame, Super Soviet Missile Mastar. Completing certain tasks will unlock hats the players can dress their Hominid in. Players can also drive vehicles, ride on top of a Yeti, and pilot a UFO. Players can collect a numerous variety of power-ups which simultaneously give players extra grenades, a shield, and unique ammo. Advanced moves include rolling under shots, jumping on and biting off enemies' heads, temporarily scaring other enemies, and digging underground to drag enemies down with them. His main arsenal is a blaster, while players can also melee close-up enemies and use a limited number of grenades to attack. Players take over as the titular hominid, who has to fend off waves of secret agents. ![]() Mr.Alien Hominid is a side-scrolling shooter in a similar vein to games such as Metal Slug, where one hit instantly kills and has a two-player simultaneous play. Harvest Moon: Friends of Mineral Town (one of the best entries in the entire series) Koro Koro Puzzle Happy Panechu (tilt sensor puzzle game from Nintendo, tilt patch available ) Love Hina Advance (Visual novel/dating sim with English translation patch) Puyo Pop (Solid version of classic Puyo Puyo) Hamtaro: Ham-Ham Heartbreak (Solid adventure game from Nintendo) Tomato Adventure (Solid Japan only Nintendo RPG, English translation patch available) Magical Vacation (Solid Japan only Nintendo RPG, English translation patch available) Klonoa (series) (Solid puzzle platformer series from Namco, includes Klonoa: Empire of Dreams, Klonoa 2: Dream Champ Tournament, Klonoa Heroes: Densetsu no Star Medal (JP only) ) Japan only but being a platformer it's fine to play without knowing Japanese. Densetsu no Stafy 1-3 (Good underwater platformer series from Tose/Nintendo. so that makes this GBA title even more special and unique. the interesting thing is, even Konami Classics on Nintendo DS didn't even have Frogger. you have a Fighting Game, an arcade Side Scroller, a Horizontal Shooter, a Free Roaming Shooter, a pseudo 3D On Rails type shooter, and Frogger. what's amazing about this is the varrying range of genre's represented in the collection. ![]() is another great compilation that doesn't get enough credit. Scrabble jr isn't as good as Scrabble regular, but it's a good inclusion.Īnd finally, "Konami Collector Series". Plus, you don't have to listen to the constant. Yes, there is also Sorry on Nintendo DS, but the GBA version just works perfectly and is easily accessible. i don't even think Kerplunk was ever even released on PC.Īnother game nobody's ever going to mention is "Sorry, Aggravation, Scrabble Jr.". but its a complete, functional kerplunk game, and the only one of it's kind. if it was a Public Domain tech demo, people would have blown their minds at the time. which was an incredible innovation for the GBA hardware. Kerplunk used a fully interactable 3D model with accurate sandbox physics and gravity.
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